|
Post by Shava on Aug 27, 2009 8:09:51 GMT -5
Flying Primer [/u][/center] By Felicia Fliewright
|
|
|
Post by Shava on Aug 27, 2009 8:10:06 GMT -5
Contents
Chapter I : Early Flight
Chapter II: Complications
Chapter III: Methods
Chapter IV: Broomsticks
Chapter V: Crafting
Chapter VI: Careers
Chapter VII: Games
|
|
|
Post by Shava on Aug 27, 2009 8:11:11 GMT -5
Chapter One
For many centuries, humans have tried to fly just like the birds. Wings made of feathers or light weight wood have been attached to arms to test their ability to fly. The results were often disastrous as the muscles of the human arms are not like a birds and can not move with the strength of a bird. Many magical attempts are recorded as total disasters when trying to imitate birds.
Successful flight can be traced back to around 400 BC in China. The discovery of the kite that could fly in the air by the Chinese started humans thinking about flying. Kites were used by the Chinese in religious ceremonies. They built many colorful kites for fun, also. More sophisticated kites were used to test weather conditions. Kites have been important to the invention of flight as they were the forerunner to balloons and gliders for Muggles, but they also inspired wizards and witches. When the Chinese Muggles began putting scouts in kites to check out the enemy, wizarding kind was already hard at work on other methods.
The thrill of flying though was far more interesting then other advanced methods and long after floo powder and appiration were discovered, wizards would still yearn to roam the skies freely. Neither gave the grace and freedom that the birds had and thus birds would continue to inspire the wizarding world for many hundreds of years as they sought to cut the ties to the earth.
|
|
|
Post by Shava on Aug 27, 2009 8:12:56 GMT -5
Chapter 2 : Complications
The number of possible hazards to the average flier is fairly obvious once explained so let's look at them in order:
method - The way one chooses to fly can have a huge factor in the flight itself. From old methods to new, each item has it's own limitations from extra slow to hard to maneuver. In addition, if you have a method which you are unfamiliar with or it's far above your level (a beginner on a firebolt is a good example) it can actually be more hazardous then something bad.
weather - Always pay attention to what is happening around you. From the more obvious like visibility (fast rising fog) to the less obvious as heat pressure (which can affect your flying and your items in equally dangerous fashions) there are many dangers from the world itself. Imagine flying through a sudden and unexpected hail storm and you get the picture.
muggles - Not just being seen by them, but avoiding them. In the last century, muggles have taken to the skies in a bewildering number of vehicles, most far faster then your average wizard or witch on a broom and far more dangerous. As their 'cam-er-as' look frequently to the skies as well, it's becoming harder and harder to avoid detection, our most common issue.
magic creatures - Do we even have to mention dragons here? Not to mention flying through the nesting grounds (even if it's by accident) of a nest of doxies which would make most wizards turn pale.
landscape - Many wizards and witches have fallen for the old issue of the unmovable obstacle, especially those who love curves and darting. When ever you maneuver through an area it is of utmost importance that one remembers to keep an eye on what's ahead. Swerving into a rock outcropping or a tree limb in an unexpected place can kill you. Period.
A successful flight is one that takes all these matters into hand. Remember: a wizard prepared is a wizard alive.
|
|
|
Post by Shava on Aug 27, 2009 8:15:31 GMT -5
Chapter 3: Methods
One of the first flying methods developed by wizarding kind is a simple, but effective, hovering charm. While it did not provide movement of any kind, being able to hang in the air out of harms way became an increasingly popular spell. It was not without hazards though as it did not last long and the word was complex to say correctly so frequently it was used in conjunction with an item or object.
Here are some of the more interesting variants used:
stones - Both the Egyptians and the Celtics used variations on the hover charm to push stones into places for large scale construction. The difference is that while the Egyptians pulled them with ropes, the Celtics sat on them and used wind charms to push them where they wanted to go. A significant difference when looking at the future of flight.
disks - The Chinese developed a curious twist on hover charms. They made disks that you could sit in the air and they were as solid as ground. What this meant was that you could climb and carry heavy items to rooftops, cliff edges, and other places. These items were used by many to get to places away from the Muggles and hide magic supplies as well.
butterchurns - As silly as it seems to us, the earlier Europeans used things around their house for flying and before broomsticks, there were butterchurns which at least had a seat to them to sit on, unlike brooms. In Scandinavia and other far north countries they tended to be more common then broomsticks and several famous witches were known for them.
capes and rings - Included in this list to be compatible, no proof of these inventions has ever been found. Supposedly one could simply put on the item and then fly (by some sort of command word apparently) but since none have ever been found (or if they have, no command words survived).
shoes - In several Arabic lands in the early 1200s pairs of shoes were found to be enchanted with a variant of the Chinese disks idea, except it was like skating on air. One pair has survived in private hands for proof, although they have grown to fragile to use recently. There is no known method to make another set.
|
|
|
Post by Shava on Aug 27, 2009 8:15:52 GMT -5
Chapter 4: Broomsticks
The modern day broomstick came about as the early butter churns of the day; simple item easily hidden in a house. As other books have covered the early history of these and their many companies of today, here we will stay with the topic of using them.
Besides the obvious spells which can be used on a broomstick, each one comes with a few basic built in magics. The first is the one command, the word "Up!" Used to bring the broomstick to your hand, one must mean it confidently with hand outstretched to receive it. Think of a broom as a family pet who knows commands, but only when you really mean it do they listen.
To raise up, think of yourself as neutral to gravity. You bend your knees slightly and push off the ground as if you were weightless. The broom handle sticks up into the air when you are heading up so your weight is slightly back. When you lean forward you sink downwards. Practice will help you be able to chose heights when you have gotten used to the balance.
Riding a broom is quite similar to muggle horseback riding. When you are familiar with the broom and it's movements, then you guide with your knees. Slight pressure on either side turns the broom in that direction. With long practice this too will become second nature to you and steering can be done without using one's hands at all.
One of the most important things to learn on a broom besides steering, is braking. Many students go for years without learning this vital means and often hit obstacles not long after graduating, thinking all the time they have mastered broom flight. To stop, a sudden pulling up on the broom end while shifting your weight slightly to the back of your broom will enable you to stop and hover in place. Be careful not to shift too much though or you will actually go over backwards!
A flier must have balance. With balance comes control- you cannot have one without the other. Every weight shift changes your flight path. If you lean forward you will increase your speed If you sit up you will slow down. If you sit up and pull the handle of the broom upwards you will stop. I know it sounds simple but in order to do the amazing moves you have seen in Quidditch you must also be familiar with Pitch, Roll, Yaw and Bank.
Pitch is an up and down motion of the broom's nose (tip of the handle) which you will use when you wish to fly higher or closer to the ground. Roll tips the entire broom side to side; you would use this in order to hang upside down from your broom. Yaw is the side to side motion of the broom's nose allowing you to steer to your left and your right.
Bank combines pitch and roll movements to make a banking turn. By pitching the nose up and leaning to the right, you cause the broom to bank to the right. You can accomplish a left bank by pitching up and leaning to the left. A banking turn changes both the angle of the nose and the direction of flight. One thing to remember is you can lose a lot of speed when banking which is why you will normally see Quidditch players get really low on their brooms in order to keep their speed up.
|
|
|
Post by Shava on Aug 27, 2009 8:16:07 GMT -5
Chapter 5: Crafting
Broom making is an old craft going back hundreds of years, often passed down from father to son for several generations at a time. Along the way many discoveries have been made and lost, but the craftsmanship of a broom made just for you is still a special thing. Many modern wizards and witches still prefer to buy their brooms from large scale dealers, but all should still know how a broom is made to let them appreciate the difficulties in the work itself.
Racing brooms are a highly specialized field and should not be attempted by an individual maker.
Here are some pointers to be sure and keep in mind.
materials - Fresh materials as with anything work best and a broom made right off the proper tree retains a certain feeling of the tree. Broom makers suggest that this is important to the final making. Most often used is "broomstraw" growing in fallow fields and open woodlands, but grain straw like wheat, oat, or others, or even split cornstalks will do. All change both the working and the maneuverability of the broom later on. Clean your straw, shaking out loose stems, leaves, and other debris.
Cut a straight limb with smooth bark(see enchanting below), and few knots or smaller limbs for your broom handle. Sand the broom well with fine sandpaper. Stain with dark wood stain and then varnish and allow to dry according to the varnish manufacturer's instructions. You may want to sand down the dried varnish with an ultra-fine sandpaper and add a second and third layer of varnish to give an extra gleam and polish.
design - Before starting any project, figure out how you will do it, what materials you want to use, and how the final look is to be accomplished. Being flexible until you find the materials is fine, but careful planning works best.
area - All craftsmen agree that no broom can be made or enchanted in the city or near human habitation. The wilder the better when it comes to keeping off the chaotic nature of energy. Wild, untamed magic is key to the making of a good broom.
mind set - A few specialty makers require getting in the right mind set to do the enchanting. For each it is different, but suffice it to say you don't want to be interrupted, disturbed, or engaged in any other activity during the process. Ignore any who tell you to wrap yourself naked in the skin of a freshly killed beaver and spend three days in a waterfall, etc. If it makes you feel better, go ahead, but it's not necessary.
building - Buy or find some twine to tie off the broomstraw, shaping your finished broom. Small gauge wire will work, too, but care should be taken when using it, and you will need pliers to cut and tighten it. Gather it into bundles about 1 to 1 1/2 inches (2.5 to 3.8 cm) thick, wrapping each bundle tightly, and trimming the ends straight. Tie individual bundles of straw tightly. This will help keep the finished broom neat. Tie bundles together. Using twine or wire, tie the bundles together, one at a time, and side by side. Keep them as flat as possible. By wrapping your wire or twine back and forth from opposite sides around each bundle, they will lay closer together and flatter.
Sharpen the end of your "handle" stick so that it can be pushed up into the end of your bundles at the center. Push it about 6 inches (15 cm) deep between the center bundles, then tie it off securely with more twine. Using sharp, heavy duty scissors, or even tin snips, cut the ends of your straw straight across if they are not even. Professional broom makers will go so far as to place each individual bristle of straw to get the best fittings.
enchanting - This depends entirely on the individual the broom is being made for. Often craftsmen will tell you that the best brooms are those who fit the user so often picking the woods based on your birthday makes a difference, but now a days it has been proven to be a small difference and most ignore this old advice.
The limb should however be picked at significant times. Any of the four solstices, midnight, full moon or direct noon are all magical times. The time picked will say much about the brooms influences. Once picked and the bark stripped, most agree that leaving it in the light of the moon or sun (depending again on the time picked) will add quite a bit of power to the broom. Most broom makers from older families have special charms and protective spells they lay at this time, but the only way to learn these is to bean apprentice.
|
|
|
Post by Shava on Aug 27, 2009 8:17:14 GMT -5
Chapter 6: Careers
There are many kinds of careers in which flying features in heavily. Here are some ideas for those interested in turning a love of flying into a lifelong career.
The first two and brainy jobs are those of the Designer and the Craftsman. Designers work for companies and are constantly looking for new ways to improve brooms and flying in general. Craftsmen are those who make the brooms whether for companies or as individuals. Although working for yourself is not as common, it does make individual broom craftsman far wealthier as there are fewer people to go to for this kind of work then ever before. These are both respected and good paying jobs.
In several parts of the world, particularly South America and Africa there are still areas being explored and mapped. With these groups are wizarding explorers as well who transport supplies and rare plants back and forth to outposts in the search of new healers supplies and other discoveries. Often these jobs require dealing with natives, unusual and unknown magical creatures, and thinking fast on one's feet. These jobs are full of adventure, danger, and excitement.
A smaller niche market is trade between countries and frequently there is a need for fliers transporting goods and sometimes people (underage wizards and witches from schools and elderly who can't fly on their own anymore) back and forth. A specialty of these groups is smuggling, something the Ministry is always on the lookout for. The work is very hazardous and avoiding auror pursuit can sometimes reap rich rewards for successful people.
And while it may not seem likely, there are people who hire bodyguards based on their flying ability, particularly small ministry workers going into dangerous situations. Having an extra hand around with a wand can sometimes mean life or death in the rougher areas of the world. Someone with excellent flying skills and experience can reap great income from this line of work. And the travel is very nice too!
Finally, a very small niche market which has just begun to spread in the last few years. People who can do broom tricks; tricky, death-defying or amazing tricks, are making a living touring small tiny areas and entertaining people who don't get to travel to big areas. Mostly inspired by the story of Lockhart, these individuals find people quite willing to fork over the galleons in exchange for stories, excitement, and a little touch of a different kind of magic.
|
|
|
Post by Shava on Aug 27, 2009 8:23:27 GMT -5
Chapter 7: Games
Stichstock - Now Stichstock originated in Germany and consisted of a single wizard acting as a guardian or goalkeeper, trying to protect an inflated dragon bladder. A number of other players mounted on broomsticks would attempt to pierce the bladder, with the first who successfully did so being declared the winner.
Aingingein - An Irish game requiring broomstick-mounted players to fly through a number of burning barrels set in the air, whilst all the time clutching a ball with one hand. At the end of this fiery assault course was a goal, which the ball had to be hurled into. The wizard who completed the course and scored a goal in the shortest time was the winner.
Creaothceann - An exceptionally violent and often fatal game that originated in Scotland. A large number of boulders were charmed to hover in the air, and each player had a cauldron strapped to their head. A horn was sounded, the rocks were released, and the players would fly around on their broomsticks trying to catch as many rocks in their cauldron as possible. The winner was the player who caught the most rocks.
Shuntbumps - A very simple form of broomstick-jousting where one flier attempts to knock the other off their broom.
Swivenhodge - A game like tennis on a broom, this involved hitting an inflated pig's bladder backwards and forwards across a hedge.
Quidditch - The modern game played with Bludgers, Snitch, and the Quaffle. Players try to get the Quaffle through the goals while the Bludgers attack. Beaters fend the bludgers off their team and onto the others, the Seeker seeks the Snitch, the Keeper guards the goals and the Chaser tries to score. Quidditch is a fast paced, active game which is popular around the world.
|
|